BRYCE TAYLOR 7.91209—dc22

Selected Architectural Works




ARCHITECTURE

· Hiding In Plane Site

· Machine | Material
· Columbia Rowing Complex
· Berlin Post-Fab Housing
· Pratt Graduate Dormitory
· Manifold Surfaces
· Center for Emergent Objects
· Gartenschau Remstahl

RESEARCH

· Unnatural Assemblages
· Spatial Cartography
· Drawings & Outtakes


FABRICATION


· Hot Knife

· Furniture


BRYCE TAYLOR
Architectural designer originally from Las Vegas. Has worked in New York City & Berlin on projects of multiple scales and scopes.

He received his B. Arch in the Spring of 2018 from Pratt Institute School of Architecture.

︎  ︎  ︎︎ ︎



CONTACT 
brycetaylor10@gmail.com
Phone: +1 7027429459
Founded: August 29, 2013




Home
BRYCE TAYLOR 01


Hiding In Plane Site 





Housing Block Las Vegas 
Collaboration with Adin Rimland







Visual Baffling Techniques

Two versions of world at once...

The computer vision systems that survey, catalogue and archive the world around us are services that render two versions of the world at once. There is now the physical space that we occupy and the digital rendition of that space that we, increasingly more frequently, also occupy. The urban landscape is mediated by handheld cartographic instruments that help us navigate through transportation systems, call upon networks of drivers, occupy strangers homes, or find potential lovers. The digital interface for social exchange and monetary transactions has radically shifted how we act and consume. In the negotiation between the built environment and the variety of computer vision systems that move through it, there is a margin of error that architecture has the potential to occupy.



Stereogrammetric Reconstruction of suburbia

 

The Typical Suburban Unit


The New Suburban Under one Roof



Perspective Section of Camouflage Suburbia



Aerial Drawing of Las Vegas Suburb



Photogrammetric Point Cloud of Las Vegas Suburb

Image Culture & The Right to Opacity

Hiding in Plane Site occupies the sparse suburban fabric within the southwest region of Las Vegas. Working from the visual and material culture established in the last 100 years of Las Vegas’s existence, this project seeks to leverage emerging computer vision systems as a way to open up a new discourse about how buildings can engage with perception. In addition, the project uses images as material, and material as image as a way to address notions of entropy and lifecycles of buildings within the Las Vegas valley.






Skin - Printed Canvas Stretched over armature


Terrain - lifted landscape elements merged into roof topology


Structure - Mutations of the typical balloon frame


Interior Unrolled Perpsective




Interior Unrolled Point Cloud












ARCHITECTURE


Machine | Material 




Left: exterior. Right: interior



The conditions for designing a machine are in close concert with the material that you want to manipulate.
The resulting tool is a sand and concrete deposition machine that utilizes a simple conveyor belt mechanism to push material into a series of tubes. The specificity comes from where the material is placed on the conveyor belt, which is controlled with a simple X-Y gantry.

Done in collaboration with Sergey Pigach


Suspension Materials

The advantage of using machines for production is iteration. Iteration became very necessary, not only to work through technical details of the machine buildup, but also to investigate the material properties of cement powder with sand.
Unlike traditional cement casting, the technique demanded that the concrete is saturated after it is in the mold. The traditional paradigm in digital fabrication is either additive or subtractive manufacturing. This project proposes a method that exists somewhere in between, where sand acts as a suspension material while the concrete sets into place, and is then excavated later in order to produce voids. A substantial amount of effort went into exploration of how those voids can be more precise, and what the relationship to steel reinforcement would be.